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jmg123
Joined: 20 Jan 2009 Posts: 3
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Posted: Fri Feb 13, 2009 3:53 pm Post subject: 3D printing |
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This was on make the other day.
http://www.shapeways.com/
The company does 3D printing at a cost of $1.87 USD per cm cubed of final volume. So things like trains and small buildings shouldn't cost too much. The resolution goes down to 0.2mm which is ~10cm to scale.
I am going to look into what it would take to use this to turn one of the trains into (admittedly short) british HST class 125 (Australian XPT I believe?) That and make a scale model of the Rotunda in Birmingham |
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trainspotter-usa
Joined: 04 Sep 2008 Posts: 315 Location: Minnesota
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Posted: Mon Feb 16, 2009 3:38 pm Post subject: |
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Very interesting web site thanks for bringing it to our attention.
Me. I like making my own buildings. Even in T.
Ian _________________ I CAN see how cool this stuff is!!!
http://more-t-please.blogspot.com/ |
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Mikkatrain
Joined: 25 Feb 2009 Posts: 14 Location: Pearcedale VIC OZ
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Posted: Wed Feb 25, 2009 11:39 pm Post subject: |
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sound pretty cheap but dont have clue how to use it _________________ i am so smart S-M-R-T
i mean S-M-A-R-T |
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David K Smith Chief Cook and Bottle Washer
Joined: 03 Sep 2008 Posts: 435 Location: New Jersey, USA
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victorian t gauge
Joined: 02 Nov 2008 Posts: 109 Location: traralgon, victoria, australia
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Posted: Thu Feb 26, 2009 2:20 am Post subject: |
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hmmmm, i had a quick look but unsure how it works. sound interesting tho. |
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David K Smith Chief Cook and Bottle Washer
Joined: 03 Sep 2008 Posts: 435 Location: New Jersey, USA
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Posted: Tue Mar 10, 2009 1:33 pm Post subject: |
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How it works: you need to obtain 3D rendering software to build objects. One then uploads the files to them for rendering.
Although the cost of the software ranges from free (Blender) to ~$800 (Autodesk 3D Max) to $4000+++ (SolidWorks), they all present a steep learning curve if one is not familiar with CAD software. Also note that the higher-end software also requires substantial hardware to run--SolidWorks will not run on a laptop!
As one with no budget, I'm starting with Blender, and have found that you get what you pay for: although it does function, the interface is crude and clumsy, with overlapping buttons and other rendering problems, and support is spotty.
On the plus side, for basic things like structures, one is working principally with simple primitives (a "primitive" being a term used in such applications--cube, sphere, cylinder, etc.). I'm planning on starting with a house or station, which will be all straight lines.
Even still , it is slow, slow going. _________________ —David
http://www.t-gauge.net/
http://1-450.blogspot.com/ |
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